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Characters & World

Items & Objects

Catalogue of every item, weapon, consumable, and prop with custom properties.

What it is

Item catalogue with category (Weapon / Armor / Consumable / Tool / …), rarity, description, lore, origin, usage, icon, and a per-item properties list (stats, effects, requirements). Designers paste !item-name in a chapter to reference an item inline.

When to use it

  • Building out your shop inventory, loot tables, and quest items.
  • Documenting item properties (damage, durability, mana cost) for the balance team.
  • Attaching icons, model previews, or design references per item.
  • Cross-referencing items in story chapters and dialogue via `!tag`.

How to use it

  1. 1Click "+ Add Item" and pick category + rarity from the dropdowns.
  2. 2Write the description (player-facing) and usage notes (internal).
  3. 3Add custom properties for stats — name, type (Stat / Ability / Effect / Requirement), and value.
  4. 4Upload an icon; preview appears wherever the item is referenced.
  5. 5Linked Assets section accepts higher-res references (3D model, hero shot).

Tips you should know

  • Category drives the icon — Weapon/Armor/Consumable are the most-used; "Item" is the generic fallback.
  • Rarity values are constrained (Common / Uncommon / Rare / Epic / Legendary / Unique / Quest / Artifact / Set Item) — others render as plain text.
  • Public REST API exposes the items list as `/objects` — engine plugins can sync the full catalogue.
  • Pitch Maker PDF caps to 8 items per render; for a full export use the Items section in GDX export instead.

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