What it is
Item catalogue with category (Weapon / Armor / Consumable / Tool / …), rarity, description, lore, origin, usage, icon, and a per-item properties list (stats, effects, requirements). Designers paste
!item-name in a chapter to reference an item inline.When to use it
- Building out your shop inventory, loot tables, and quest items.
- Documenting item properties (damage, durability, mana cost) for the balance team.
- Attaching icons, model previews, or design references per item.
- Cross-referencing items in story chapters and dialogue via `!tag`.
How to use it
- 1Click "+ Add Item" and pick category + rarity from the dropdowns.
- 2Write the description (player-facing) and usage notes (internal).
- 3Add custom properties for stats — name, type (Stat / Ability / Effect / Requirement), and value.
- 4Upload an icon; preview appears wherever the item is referenced.
- 5Linked Assets section accepts higher-res references (3D model, hero shot).
Tips you should know
- →Category drives the icon — Weapon/Armor/Consumable are the most-used; "Item" is the generic fallback.
- →Rarity values are constrained (Common / Uncommon / Rare / Epic / Legendary / Unique / Quest / Artifact / Set Item) — others render as plain text.
- →Public REST API exposes the items list as `/objects` — engine plugins can sync the full catalogue.
- →Pitch Maker PDF caps to 8 items per render; for a full export use the Items section in GDX export instead.