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Game Systems

Mechanics

Define every game system — combat, progression, controls — with status tracking.

What it is

The systems catalogue. Each mechanic is a card with name, category (Controls / Combat / Economy / Progression / AI / …), description, affected systems, tuning notes, and a kanban-style status flag (Planned / In Progress / Done / Needs Testing / Deprecated).

When to use it

  • Documenting a new mechanic before the team prototypes it.
  • Tracking which mechanics are live vs. planned vs. cut from scope.
  • Recording tuning numbers (HP, damage, cooldowns) in one searchable place.
  • Cross-referencing affected systems so a balance change knows what to touch.

How to use it

  1. 1Click "+ Add Mechanic" and pick a category — drives the icon and filter chip.
  2. 2Write a short description (1-3 sentences). Save tuning numbers in the Balance Sheet, not here.
  3. 3List affected systems as comma-separated tags so dependencies are visible.
  4. 4Use the status dropdown on each card to move it through the kanban as work progresses.

Tips you should know

  • Status drives the kanban grouping — pick the closest fit; "Custom" is a last resort.
  • Tuning notes are for prose ("feels too slow at level 3"); raw numbers belong in Balance Sheet.
  • A "Deprecated" mechanic stays in the doc as historical record — don't delete; mark and move on.
  • Mechanics tagged on a balance row appear linked in the Pitch Maker PDF.

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