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Game Systems

Economy

In-game currency, items, drop rates, and XP rewards in one editable sheet.

What it is

A spreadsheet-style designer for the project's economy: every currency, consumable, resource, and equipment row with buy/sell price, drop rate, and XP reward. Round-trippable as CSV or Excel for offline math.

When to use it

  • Designing the price ladder for a shop or vendor.
  • Tuning drop rates and XP rewards across enemy tiers.
  • Bulk-editing prices in Excel and re-importing — the round-trip is lossless.
  • Sharing the economy with a balancer who lives in Google Sheets.

How to use it

  1. 1Click "+ Add Item" — a blank row appears at the bottom.
  2. 2Click any cell to edit inline. Number fields accept negatives for sell-back discounts.
  3. 3Use the rarity dropdown — drives the bar-chart colour.
  4. 4Export to CSV or Excel via the toolbar buttons; edit offline; re-import with a merge strategy.
  5. 5Filter rows by category by clicking the chips above the table.

Tips you should know

  • Per-project storage isn't affected by economy rows — they're tiny JSON.
  • Public REST API exposes this as the `economy` resource so engine plugins can sync prices live.
  • Import merge modes: Append (safe), Update-by-name (smart merge), Replace-all (destructive).
  • CSV exports include a UTF-8 BOM so Windows Excel renders accented names correctly.

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