What it is
Per-level canvas where you place markers (spawn, enemy, NPC, chest, goal), draw walkable paths, drop text annotations, and overlay a background image. Layers separate environment / actors / scripting notes so a busy level stays readable.
When to use it
- Sketching a level's flow before sending it to the level designer.
- Documenting enemy spawns and patrol paths for the AI team.
- Annotating a screenshot of a prototype with feedback.
- Reviewing a level layout in a meeting without opening the engine.
How to use it
- 1Click "+ Add Level" and give it a name + difficulty.
- 2Drag a background image onto the canvas (level reference / screenshot).
- 3Pick a marker type from the toolbar and click to place; drag to reposition.
- 4Use the path tool to draw walkable routes between markers.
- 5Toggle layer visibility from the sidebar to focus on one concern at a time.
Tips you should know
- →Live cursor presence: when a teammate has the same level open, you see their cursor move in real time.
- →Markers belong to a layer — moving a layer also moves every marker on it.
- →Saved automatically with debounce; "Saving…" appears next to the title while a write is pending.
- →Linked to Objectives — open an objective and assign it to a level; the level page surfaces those objectives.