What it is
Every named place in your world — city, dungeon, mountain pass, shop — gets a card with biome, climate, description, designer notes, and a comma-separated list of connections to other locations. The World Map module auto-lays these out as a navigable graph.
When to use it
- Pinning down the geography before you write chapters set there.
- Recording level-design notes (enemy spawns, puzzles, pacing) per area.
- Building out connection graphs that drive the World Map view.
- Attaching concept art, ambient audio, and walkthrough PDFs per location.
How to use it
- 1Click "+ Add Location" and give it a name, biome, climate.
- 2Write the player-facing description, then add Designer Notes for internal use.
- 3List connected locations as comma-separated names — the World Map renders them as edges.
- 4Open the location sheet and add Linked Assets — concept art, audio, layouts.
Tips you should know
- →Biome drives the World Map node colour — pick from the dropdown rather than free-text.
- →Lore Bible entries can cross-link to locations via tags; surfaces in the location's "Related" panel.
- →Connection names must match exactly — typos won't draw an edge on the World Map.
- →Levels module references locations; if a level's associated location is renamed, refresh once for the change to propagate.