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Characters & World

Locations

Per-place sheets with biome, climate, connections, and linked concept art.

What it is

Every named place in your world — city, dungeon, mountain pass, shop — gets a card with biome, climate, description, designer notes, and a comma-separated list of connections to other locations. The World Map module auto-lays these out as a navigable graph.

When to use it

  • Pinning down the geography before you write chapters set there.
  • Recording level-design notes (enemy spawns, puzzles, pacing) per area.
  • Building out connection graphs that drive the World Map view.
  • Attaching concept art, ambient audio, and walkthrough PDFs per location.

How to use it

  1. 1Click "+ Add Location" and give it a name, biome, climate.
  2. 2Write the player-facing description, then add Designer Notes for internal use.
  3. 3List connected locations as comma-separated names — the World Map renders them as edges.
  4. 4Open the location sheet and add Linked Assets — concept art, audio, layouts.

Tips you should know

  • Biome drives the World Map node colour — pick from the dropdown rather than free-text.
  • Lore Bible entries can cross-link to locations via tags; surfaces in the location's "Related" panel.
  • Connection names must match exactly — typos won't draw an edge on the World Map.
  • Levels module references locations; if a level's associated location is renamed, refresh once for the change to propagate.

Related modules