All modules

Visual & Audio

Sound Design

Audio asset catalogue — music tracks, SFX, voice, and ambient layers.

What it is

Four parallel lists — Tracks (music), SFX, Voice (VO lines), Ambient (loops). Each entry has a name, description, status, and optional audio file. Linked-assets on Characters can also attach voice clips that show up here.

When to use it

  • Cataloguing every audio piece the game needs before recording.
  • Tracking which SFX are implemented vs. placeholder.
  • Sharing a track list with a composer including style notes per piece.
  • Cross-referencing voice lines back to the characters who deliver them.

How to use it

  1. 1Pick a list (Tracks / SFX / Voice / Ambient) and click "+ Add".
  2. 2Set name, description, status. Upload the audio file if you have it.
  3. 3Status flow: Design → Recorded → Mastered → In Game.
  4. 4Cross-link voice entries to characters via the dropdown.

Tips you should know

  • Audio files share the project's storage budget — videos and audio are the heaviest assets.
  • Voice clips linked from a Character's Linked Assets show up automatically in the Voice list.
  • Status filtering helps the audio lead see what's outstanding before each milestone.
  • No inline player yet — clicking an entry opens the file in a new tab.

Related modules