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Visual & Audio

UI Flow

Screen-flow diagram showing how players navigate menus, modals, and HUD.

What it is

Node-graph editor for screens. Each node is a screen (Main Menu / Inventory / Settings / Pause / …) with optional mockup image; edges represent transitions triggered by user actions. Useful for UX reviews and onboarding new UI engineers.

When to use it

  • Designing a new screen flow before mocking it up in Figma.
  • Showing the team how the inventory connects to crafting connects to shop.
  • Spotting a UX dead-end (a screen with no way back).
  • Briefing a UI engineer on every transition they need to script.

How to use it

  1. 1Click "+ Add Screen" and give it a name.
  2. 2Upload a mockup image to the screen node (optional but powerful).
  3. 3Drag from a screen's output port to another to define a transition.
  4. 4Label edges with the trigger ("Open inventory", "Press B", "Item picked up").

Tips you should know

  • Live cursors: teammates editing the same flow see each other move.
  • Mockup images are stored in R2 and count against your project storage budget.
  • Use colour-coded categories for modal vs. fullscreen vs. HUD overlays.
  • Export the flow as PNG (right-click canvas → Export) for slide decks.

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