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Story & Narrative

Story & Chapters

Collaborative rich-text editor for chapter prose, with live cursors and inline tags.

What it is

The narrative backbone of the GDD. Each chapter is a Quill-based document synced through ShareDB so multiple collaborators can edit the same chapter simultaneously without conflicts. Inline triggers — @ member, # character, ! item, ? objective, and / dialogue — link prose to the rest of the GDD so changes propagate automatically.

When to use it

  • Writing the actual prose of your game — opening cinematic, mid-game arcs, finale.
  • Drafting playable beats and barks alongside their narrative context.
  • Cross-referencing characters, items, and dialogue trees so the editor knows what your text is about.
  • Co-writing a chapter with a remote teammate without playing email tennis.

How to use it

  1. 1Click "+ Add Chapter" and give it a memorable title.
  2. 2Write naturally — formatting toolbar covers bold/italic/headings/lists.
  3. 3Type `@` to mention a team member, `#` for characters, `!` for items, `?` for objectives.
  4. 4Type `/` to search dialogue trees and insert one as a formatted screenplay block.
  5. 5Re-order chapters by dragging in the sidebar.
  6. 6Restore a previous draft via Version History if you want to undo a major rewrite.

Tips you should know

  • Chapters >5,000 words save fine but the editor feels snappier if you break them up.
  • Live cursors carry the collaborator's name and a deterministic colour — colours are stable across sessions per user.
  • Tagged entities update their reference when the entity is renamed elsewhere — no broken refs.
  • Pitch Maker exports use chapter summaries; keep a one-line synopsis at the top of each chapter for cleaner pitch decks.

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