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Animation Artist for Dead Misery
We're looking for an Animation Artist with Mo-Cap Suit.
Role details
Animator
Compensation
Unpaid
Commitment
Hobby
Location
Remote
About the project
We are looking for a talented Animation Artist to join the development of Dead Misery, a dark and atmospheric game being developed with Unreal Engine 5.
The Animation Artist will be responsible for creating believable, high-quality character animations for gameplay, combat, interactions and cinematic sequences. Since the role includes recording original motion-capture performances, applicants must have access to their own motion-capture suit and recording setup.
Responsibilities
• Record motion-capture performances for player characters, enemies, NPCs and cinematic sequences.
• Create animations for locomotion, combat, interactions, reactions, injuries, deaths and environmental actions.
• Clean up, edit and refine motion-capture data to achieve natural and production-ready results.
• Retarget animations to Unreal Engine 5 character rigs and skeletons.
• Implement and test animations directly inside Unreal Engine 5.
• Work with Animation Blueprints, Blend Spaces, Animation Montages, State Machines, IK systems and root-motion workflows.
• Adjust animation timing, weight, posing and transitions to match the dark and grounded atmosphere of Dead Misery.
• Collaborate with game designers, programmers and character artists to ensure animations work correctly within gameplay systems.
• Identify and resolve animation issues such as foot sliding, clipping, incorrect retargeting and unnatural transitions.
• Maintain an organized animation library with consistent naming and file structures.
Requirements
• Access to a reliable motion-capture suit and the ability to record motion-capture performances independently.
• Experience recording, cleaning and editing motion-capture animation data.
• Practical experience with Unreal Engine 5 animation systems.
• Understanding of character rigs, skeletons, animation retargeting, root motion and inverse kinematics.
• Experience with animation software such as Blender, Maya, MotionBuilder or a comparable application.
• Strong understanding of body mechanics, timing, weight and believable character movement.
• Ability to create grounded and responsive animations suitable for a dark horror or survival game.
• Good communication skills and the ability to work independently within a remote development team.
• A portfolio or showreel demonstrating relevant character animation and motion-capture work.
Preferred Qualifications
• Previous experience working on horror, survival, action or narrative-driven games.
• Experience animating creatures, infected characters or other non-standard movement styles.
• Knowledge of Unreal Engine Control Rig, Full-Body IK, Motion Warping and animation retargeting workflows.
• Experience creating cinematic performances and facial animations.
• Familiarity with multiplayer animation replication and networked gameplay.
• Experience working with indie development teams and iterative production workflows.
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